Tuesday 29 November 2011

Assassin’s Creed: Revelations



This review will be based upon two topics:
Story
Gameplay


Story:

Ubisoft started its epic story from the Crusades Era in Assassin’s Creed with Altair Ibn-La’Ahad; it was practically the base of the whole saga. Then the story continued from the Renaissance Era in ACII and AC: Brotherhood with Ezio Auditore da Firenze. And now the story continues in AC: Revelations. Ezio is on a journey to find the five Masyaf keys that will open the library of Altair. And mind you when you will finish the game, you will feel a little satisfied with Ubisoft 'tying all the loose ends' (You will come to know when you will complete the game).



Ubisoft has created this story with a lot of emotional depth, a lot of passion and has been able to create a story like none other. Also the players will come to know about Desmond’s Past by playing his memories.The players will feel the tension, the eagerness, the ambition and the wisdom Ezio feels. Ezio’s relationship with Sophia is not boring, in fact its totally relevant to the story and it was needed, it's not a 'high-school' type relationship, its rather a subtle mature relationship which is built upon understanding

Altair missions were very interesting. It gives a lot of clarity about his life, and gives a feel that’s totally different than Ezio; Ubisoft has given an effective contrast between both the Assassins. There was a little disappointment in having less Desmond missions, but the missions were a lot of fun, having a Portal-ish element.




Overall the story has been fantastic, effectively connecting Altair with Ezio, and Ezio with Desmond. Three protagonists in one game are a big challenge, and Ubisoft was able to pull it off. And yeah Subject 16 is involved in helping Desmond in 'a lot of ways'


Gameplay:

There is a gameplay difference between AC: Brotherhood and AC: Revelations, there have been a lot of fluid animations used in Revelations. The inclusion of the hookblade has been pretty effective; more counters, more agility, and more speed. But there should have been more functions of the hookblade. Even though Ezio is in his 50s, he is more agile and strong. Players will feel a little difficult while fighting their enemies, the difficulty level has been increased.


The health HUD has been changed and it is reverted to the old AC1 look. It looks good. Eagle Vision has been improved and has evolved into Eagle Sense. It can be used to track and trail enemies. Eagle Vision has a lot of use in the game. Types of bombs have been increased, that are Tactical, Diversion and Lethal. Using these bombs are tricky, the players might not be able to find the use of it. So analyse the situation and precisely use the bombs as you can only hold about 3 of each types.



The five secret locations holding the Masyaf keys is a little challenging, from the humongous cave to the boat - catching mission, all have a different level and touch to it, effectively keeping all the 5 locations different in approach. Assassin Dens are a little dull, although the players might enjoy it, but you would feel it boring along the game. Recruiting assassins has returned in the game, and the level of the assassins has increased from 10 to 15, they do come in use during the missions.


Side missions have been suspiciously removed from the game. Replacing those missions would be Master Assassin missions where you will help your apprentice . And no Leonardo Da Vinci means no new weapons in the game.

Overall, the gameplay is improved and carries a punch with it.

Verdict:

Assassin's Creed Revelations has been a lot of fun to play, but due to the lack of some things, it falls a little behind, Ubisoft played a gamble with going backwards in terms of gameplay, and were really reliant on the story.

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